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Variants

Use the Unreal Editor’s Variant Management UI to activate and manage Variants in your project. To enable this UI, you have to first enable the Variant Manager Plugin enabled. After that, you’ll see the Variant Manager panel, which is divided into four columns. On the left-hand column you’ll see a list of Actors. To tie an Actor to a Variant simply drag the Actor to the Variant in the left column. To remove an Actor click it with a right-click in the list and select Unbind from the context menu.

In the column to the right, you’ll see the Values panel. Click on a property’s name to view its saved value. The right-hand button allows you to save the current value. Variant will update the value captured and store the updated value for the property. This will not affect the value in the Level Viewport, but it will be saved in your project. When the Variant activates, the Variant will have the ability to call the functions available to the bound Actor.

As opposed to the prior Variant Manager The Variant Manager can be able to capture properties that are exposed by Blueprints. These properties can then be automatically linked to Actors. You can also associate the properties of your actors to Variants. If the Variant is enabled, the property’s captured value will be matched to the Variant’s. If the Variant is off, the property’s captured value won’t be updated.

In the Values panel, you’ll also be able to see the constraints of the Variant that you’re currently working on. If your Variant is set to 150 BOM %, for instance, you will see that the car’s model has been set to 150%. This information can be used to enhance your user interfaces. You can also toggle between different trim options for the Variant.

Variants, like other components in Unreal can be edited and added into your project. Once you’ve created your Variant, you need to bind it to an Actor and saved it, the Variant Manager can be used to activate the Variant or alter the properties of the actor. To display the Variants on your interface you can use thumbnail pictures.

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